Warhead is a scorpion-like robot from the UK that competed in BattleBots built by the same team that built Razer. Warhead only competed in Season 5.0, despite original attempts to get it ready for both Seasons 3.0 and 4.0. Like its teammate Razer it was a very impressive machine. Its main weapon was a large angled toothed spinning dome powered by an internal combustion engine which was placed on a pivot, meaning it could adjust its position if it needed to. It also had 2 wings for stabilization and self-righting as well as a rear tail that served no real purpose and was supposedly just for looks. Warhead reached the quarter finals of its only season and was a crowd favorite because of both its looks and its destructive ability.
Team Razer returned to BattleBots for the 2015 reboot on ABC with an upgraded Warhead, ditching the internal combustion engine for an electric motor and replacing the frame and internals. However, Warhead did not do as well there as its previous appearances- losing a shock domination against Bite Force and then against Stinger after receiving a wild card. It had a massive revamp in ABC Season 2, with its signature spinning toothed dome being now interchangeable with a large, Tyrannosaur-like head with a flamethrower and sharp rows of teeth that can pierce through armor, making it a menacing robot. It also has two mini flamethrowers for its wings. It did much better, reaching the round of sixteen before being destroyed by Minotaur after losing its dome.
For Season 3 of the BattleBots reboot on Discovery and Science, Warhead remained mostly unchanged from its ABC Season 2 appearance aside from glossier armor. While it did well in Season 3, the team opted to not advance further as its spinning dome from its last fight against Warrior Dragon broke off beyond repair.
For unknown reasons, Warhead did not return after Season 3.
A featherweight version of Warhead called Predator was created by Team RoboChallenge to go alongside their featherweight Razer named Venom. Predator competes sporadically on the UK scene.
Warhead vs. JC Slammer
Warhead's first fight was against JC Slammer. After tossing itself about with its spinning dome, it landed a huge blow on the side of JC Slammer, causing sparks to fly. It eventually hit JC Slammer again, tearing off the front of its wedge, but the impact caused Warhead to land on its side. It used its wings to self right and continued to attack JC Slammer. However, after another huge impact, Warhead went flying across the BattleBox on its side, landing on its wheels. This impact seemed to stop the spinning dome, allowing JC Slammer to ram Warhead into the spikestrip with what remained of its wedge. Fortunately for Warhead, JC Slammer appeared to have lost power after that slam, so Warhead was able to easily out-push the wedge bot, which was hardly moving when the match made the distance. Warhead went through on a 29-16 judge's decision. This win put Warhead to the final preliminary round, where it faced Super Collider.
Warhead vs. Super Collider
Warhead at one point ripped into Super Collider's pointed front end and dug a hole that went through three layers of different metals, bending the weapon shaft and disabling the spinning bar as it was bent in such a way that made it impossible to spin up without striking its own body. Super Collider tried to use its rear wedge after its weapon was disabled but Warhead kept attacking and won by KO and to advanced to the TV rounds, where it faced Darkstar-2J.
Warhead vs. Darkstar-2J
Both robots charged at each other at the start of the fight, not causing any visible damage, but Warhead's second attack tore Darkstar-2J's side armor clean off, tossing Warhead over. Warhead self righted, sending the polycarbonate cover of the killsaws next to it flying, before continuing to destroy the armor of Darkstar-2J, throwing it across the BattleBox. After one final attack, Darkstar-2J was immobilized and Warhead performed a victory spin. Darkstar-2J was now being counted out and Warhead won by a quick KO at 59 seconds.
Warhead vs. Nightmare
Warhead's next fight in the round of 32 was against the powerful and experienced Nightmare. At the green light, both bots inched out of their squares towards the center of the BattleBox. Warhead carefully avoided Nightmares deadly disk while allowing its own dome to reach its full speed. After some maneuvering, gyroscopic forces caused Warhead to spin uncontrollably. Nightmare, seeing the chance to strike inched towards Warhead, but driver Jim Smentowski had accidentally left the slow drive switch on. By the time Nightmare reached Warhead, it had regained control of itself and oriented its dome towards Nightmares blade. The result was a powerful collision, with one of Nightmares teeth driving deep onto Warheads dome. In ordinary circumstances, this would be the result Jim would want. However, the force of Warhead's spinning dome sheared Nightmares tooth right off of the disk, causing it to fly across the BattleBox and bounce off one of the lexan walls. A portion of Nightmares disk was also warped, which cleaved through the drive belt as the weapon continued to spin. Nightmares disk slowly came to a stop as Warhead once again spun out of control due to gyroscopic forces, crashing into the spike strip. Ian Lewis regained control of Warhead after which he quickly drove around the side of the now weaponless Nightmare and impacted Nightmares left wheel with the full force of the spinning dome, resulting in the wheel (still attached to its motor) being ripped off and flung across the BattleBox. At this point, Nightmare was immobile, resulting in a KO at 38 seconds. Warhead performed its famous victory spin the once again and moved on to the round of 16.
Warhead vs. The Matador
Warhead then moved on to meet the powerful flipper of The Matador in the round of 16. After driving past The Matador multiple times, Warhead managed to make contact with its spinning dome in the area around Matador's wheel guard. The hit did negligible damage to The Matador, but the collision caused an internal component of Warhead to fly out from underneath its dome, causing the internal combustion engine to stop running and the dome to slowly spin down on freewheel. The Matador then charged at Warhead and attempted to flip it, but driver Reason Bradley couldn't see that far across the BattleBox and mistimed a flip that threw itself over. Consequently, The Matador was unable to self-right, likely due to the shock load the flipper's rams took. Warhead pushed it into the pulverizer and the screws where it was counted out, as Warhead performed its victory spin once more. Warhead won by KO at 1:13 and advanced to the heavyweight quarterfinals, where it faced OverKill.
Warhead vs. OverKill (Quarterfinals)
It failed to land a hit on OverKill to begin with, while OverKill was able to hit Warhead's spinning dome with its blade and push Warhead around using its wedge. This continued for the rest of the match, with OverKill pushing Warhead into the spike strip and onto the killsaws. Eventually, Warhead's spinning dome stopped working. The fight went to the judges, who ruled 34-11 in favor of OverKill, eliminating Warhead from the tournament.
Warhead couldn't compete in the heavyweight royal rumble because the rest of the rumbles were canceled due to an accident with Nightmare during the heavyweight consolation rumble.
ABC Season 1
Warhead vs. Bite Force
Warhead's first match in the BattleBots reboot was against Bite Force. Warhead got its dome up to speed but could not get a good hit on Bite Force's steel wedge, which was able to push Warhead around the BattleBox. Bite Force was able to push Warhead onto the arena screws, which carried it into the air, and into the pulverizers, where it took a glancing blow. It then caught the corner of the BattleBox, and its dome stopped spinning. From there, Bite Force got underneath it with its lifting arm and lifted it up and over. Bite Force had shockingly dominated the match and Bite Force was given the win on a unanimous 3-0 judge's decision.
Warhead vs. Stinger
Despite this surprising defeat, Warhead was given the wild card and advanced to the round of 16 with its No.12 seeding, where it faced the No.5 seed Stinger. After starting with the wings down, the first hit flipped Warhead over and Stinger pushed Warhead upside down to the screws, briefly re-righting it before being pushed into the pulverizers. Stinger then flipped Warhead again and forced it into the wall, but Warhead managed to right itself with its dome and was able to cause some minor damage to Stinger's rear-right tire and the sides of its flipping panel with the dome before time ran out. Stinger had dominated the match and won on a unanimous 3-0 judge's decision and Warhead was eliminated from the tournament.
However, due to its unique appearance and its status as a crowd favorite, it was able to win the Best Designer Award at the end of the series.
ABC Season 2
Warhead vs. The Obwalden OverlordWarhead's first match in Season 2 was against Rob Knight's The Obwalden Overlord and it used the new T-Rex jaws. The fight looked like an easy start for Warhead, as Obwalden Overlord was rather sluggish and had one arm dragging uselessly across the BattleBox floor. Warhead took full advantage and grabbed The Obwalden Overlord's working arm, blasting it with the flamethrower. After several more grabs, Warhead caused The Obwalden Overlord to start melting and set its upper body on fire. Warhead continued to attack its crippled opponent and even toppled it over before The Obwalden Overlord was counted out. Afterwards, fire extinguishers had to be used to put out the burning Obwalden Overlord. Warhead won by KO at 2:59 and advanced to the round of 32 as the No.23 seed, where it faced the No.10 seed Complete Control.
Warhead vs. Complete ControlIn this match, Warhead sliced into Complete Control, sending itself flying and leaving Complete Control to drive in circles. For several seconds, neither robot made contact as the impact stopped Warhead's spinning dome. Eventually, Warhead got its dome working and back up to speed and tore into Complete Control again, leaving a gash at the front. Warhead struck Complete Control a third time, this time jamming Complete Control's drive system and rendering it immobile; at the same time, Warhead fired its wing-mounted flamethrower, setting Complete Control ablaze. The blow flipped Warhead upside-down, however, and though it could not self-right, it managed to balance itself on its spinning dome, dancing across the arena and past the killsaws to strike Complete Control one last time. Complete Control was counted out and Warhead won by KO at 1:26. This put Warhead through to the round of 16, where it faced the No.7 seed Minotaur.
Warhead vs. Minotaur
Before the match, Warhead opted to go once more for the spinning dome which proved to be a bad idea. When the match started, Warhead made contact with Minotaur but no damage was done. However, on the second collision, Warhead's weapon separated from the body and landed on the arena floor. Warhead moved around a few more feet before losing drive power, likely as a result of the weapon's power supply that powers the whole robot finally giving out, and allowing Minotaur to hit Warhead and knock it on its side under the pulverizer where it couldn't self-right. Warhead was counted out and Minotaur won by KO at 1:11, marking the first time in BattleBots history that Warhead had lost a fight by a knockout. This meant that Warhead was eliminated from the tournament again.
Discovery Season 3
Warhead vs. SharkoprionWarhead's first opponent in the competition was against Sharkoprion and opted to go for the T-Rex head in response. Warhead began the match chasing Sharkoprion, which was circling around to look for an opportunity to attack. Eventually, Warhead grabbed a hold of Sharkoprion and started to burn it but didn't do much damage. Warhead than took two hits from its opponent before grabbing a hold of the right wheel of Sharkoprion. This allowed Warhead to drag Sharkoprion around the arena before letting go. Its opponent wasn't able to get another attack in before Warhead grabbed it by the tire, dislodging the tire completely and dragging Sharkoprion onto the killsaws. As time was winding down, Warhead got yet another bite and held it there for the remainder of the match. Time ran out and the judges awarded a unanimous 3-0 decision to Warhead.
Warhead vs. ChompWarhead next found itself up against Chomp. Warhead kept its T-Rex head for this fight too and added strips of tire to protect the exposed electronics for the head. This proved to be a good choice as when the match got underway, they immediately had a bite on Chomp, throwing flames along the way. Warhead then took a few hits from Chomp, none seeming to cause any real damage. Warhead got another bit on Chomp and paraded it around the arena before letting go. This time, Chomp ended up on its side so Warhead grabbed Chomp's axe to prevent Chomp from self-righting. When Warhead let go, Chomp was quick to self-right. Warhead continued to pursue Chomp and eventually grabbed the axe again before letting go. Warhead grabbed Chomp once more and held it against the arena barrier in the last 10 seconds of the match. The judges awarded a unanimous 3-0 decision to Warhead.
Warhead vs. Warrior Dragon
Warhead's next match was against Warrior Dragon and went with is traditional spinning dome configuration, having increased the power of the weapon for the fight as well. The match started off pretty evenly with most robots maneuvering around. Warhead got a hit on Warrior Dragon and threw flames at it but neither seemed to phase its opponent. Warhead then suffered a bit of gyroscopic forces, leaving it tip up on one side. Warhead then struck the casing for the screws and lost part of its spinning dome on impact. Despite the imbalance issues, Warhead continued to spin up its weapon with minimal damage caused but Warrior Dragon had no functioning weaponry and was mostly trying to stay alive. This lasted the remainder of the fight and the judges awarded a 2-1 split decision to Warhead.
Warhead vs. Blacksmith
Warhead's next opponent was in the USA vs The World special tournament against Blacksmith. When the match began, neither robot really went on the attack for a few seconds. Warhead then grabbed a hold of Blacksmith and shot flames at its opponent before releasing. Warhead then took a few hits from Blacksmith's hammer before using its jaws to grab Blacksmith's hammer. Warhead released Blacksmith and took even more hits from Blacksmith's hammer but none of these caused major damage. Warhead took a few more blows from Blacksmith and the two robots spent a few seconds stuck together. As the match drew to a close, Warhead grabbed a hold of Blacksmith once more and pushed it against the arena barrier. The judges awarded a split 2-1 decision and 1 point to Warhead and The World.
Warhead vs. WhiplashUp next for Warhead was Whiplash. Normally, Warhead would have two options to determine for weaponry, but due to its spinner being shattered in its battle against Warrior Dragon, the team was forced to use the T-Rex head. In preparation for their fight, Warhead was fitted with some additional rubber-tire strips inside the “palate” of its mouth to protect its flamethrower from Whiplash's vertical spinner. As soon as the match began, Whiplash instantly drove out of it’s square, whilst Warhead assumed chase, trailing after Whiplash. Soon enough, Warhead’s humongous mouth got hold of Whiplash, engulfing Whiplash in a fiery inferno, of whom, quickly scurried away. It was Whiplash’s turn to deal some punishment, getting a lift into and leaving Warhead to get shoved across the arena, but fortunately landing upright. Warhead was again in hot pursuit of Whiplash, which was indeed, an agile figure, and hard to catch. Warhead tried to retaliate but was being outpaced by Mat Vazquez and his driving skills. Warhead once again found itself in Whiplash’s grasp, and was violently shoved into the screws, dangerously near to being flipped over, but again, landed upright. Warhead was still spewing flames angrily at his opponent whilst Whiplash was triumphantly bulling Warhead across the BattleBox, thrashing the beast against the arena barrier. Finally, Warhead was tipped over directly in the center of the arena and struggled to self-right... After a multitude of squirming and readjusting positions, Warhead had no means and was unable to self-right in time and was counted out, giving Whiplash the win by KO.
Despite seemingly qualifying for the top 16, Warhead's team opted not to enter due to not willing to use the dinosaur head for battle and already having its trademark weapon damaged beyond repair.
- Wins: 11
- Losses: 5
|ABC Season 1||None||Bite Force|
|ABC Season 2||The Obwalden Overlord||Minotaur|
|Discovery Season 3||
Sharkoprion (Undercard Match)
Chomp (Undercard Match)
Warrior Dragon (Undercard Match)
Blacksmith (USA vs. The World)
|Whiplash (Undercard Match)|
Mark Beiro Introductions
"Swallow your pride now and leave or stay and he'll make you swallow your teeth. Here is WARHEAD!"
"His birth place, England. His sign, Scorpio. His turnoffs, you! Introducing WARHEAD!"
"He's mad as hell and he's not gonna take it anymore. So he's gonna take it out on you! Introducing WARHEAD!"
Faruq Tauheed Introductions
"Get ready to duck and cover. It's gonna be absolutely ballistic! It's WARHEAD!"
"It creates more rubble than a tomahawk missile. Let's hear it for WARHEAD!"
"A British legend, here to Union Jack you up. It’s WARHEAD!"
"Enter stage left, all the way from England, if it were a Shakespeare play, it’d be MacDeath. It’s WARHEAD!"
"This team wears camo pants, and this bot likes to dance. Spinning on its head until you are dead, it's WARHEAD!"
"In the jungle, the mighty jungle, this dino creeps to fight. Here to raise havoc, straight from the Jurassic, it's WARHEAD!"
"This bot just flew in from England and boy are its arms tired. *gives a puzzled look to the camera* It's WARHEAD!"
"With flames that shoot and an attitude to boot, it'll leave you dead. It's WARHEAD!"
"Peace isn't an option for this headcase, especially when flames emerge from its dino face. Give it up for WARHEAD!"
"Straight from Buckingslam Palace, After this battle, all the king's horses and all the king's men won't be able to put your bot back together again. It's about to hit you with some mean English. It's WARHEAD!"
- Warhead is one of six robots to compete in both the original BattleBots series on Comedy Central, and the ABC reboot. The others are Nightmare, Complete Control, Moebius, Son of Whyachi and Warrior Clan (as Warrior).
- Warhead's most successful season in the reboot happens to be the season where its trademark weapon was only used once, and its T-Rex head was used prominently.
- Warhead is the only robot in ABC Season 1 to have a countdown stop momentarily.