Double Jeopardy's Discovery Season 4 appearance.

Double Jeopardy is a heavyweight robot that competed in both seasons of the BattleBots reboot on Discovery and Science. It was a six-wheeled, red, box-shaped robot armed with a single shot air cannon, which fired a 5 pound slug of metal at an opponent. The slug could reach speeds of up to 190 mph and deliver 4,500 lbs of force on an impact.

It was a highly experimental weapon after BattleBots changed the rules to allow cannons to a certain extent. Its weapon proved to be effective, though mostly at close range. Despite the new type of weapon, Double Jeopardy lost both of its fights due to its very weak armor and frame.

Double Jeopardy returned for Season 4 with a new welded cannon, a stronger frame and arm, interchangeable cannon loadouts, and a unique device called a rotary vane, which will allow them to fire more shots, as confirmed by the team themselves. Unfortunately, the device proved to not work as intended during its performance. Still, Double Jeopardy managed to survive all of its battles and capture its first win in an untelevised fight.

For Season 5, Double Jeopardy has been upgraded to be lower, sleeker, and tougher. The cannon can now shoot lower due to moving the rotary vane on top of the cannon to allow for lower shooting, as well as upgrading the cannon to now fire three shots per fight.

Robot History

Discovery Season 3

Double Jeopardy's Discovery Season 3 appearance.

Double Jeopardy's first battle of the season was against The Four Horsemen and Gamma 9 as part of an under card rumble. The match began with Gamma 9 and The Four Horsemen scrambling, trying to find an opening to attack whilst Double Jeopardy kept it's distance, deciding which opponent to shoot down. Double

Double Jeopardy fires its slug, but with no avail.

Jeopardy mistakenly turned its back on the bots and Gamma 9 charged in, scooping up Double Jeopardy with ease and now, suddenly finding itself against the barriers. War (red) and Pestilence (white) of the Four Horsemen intercept with Gamma 9, giving the chance for it to escape. Double Jeopardy turned to face Gamma 9, only to be forcefully taken once again into the rails. Suddenly, a deafening sound filled the BattleBox and a billow of thick white poured out with shrapnel fly everywhere. Double Jeopardy had fired its projectile, which broke welds and disabled Gamma 9's weapon. Double Jeopardy was released

Double Jeopardy in jeopardy.

and continued to move, but War made short work of Double Jeopardy, shredding the front-right of its tires, making the bot immobile and highly unstable. Having fired its only slug, Double Jeopardy was a bot without any means off offence. There was little else Double Jeopardy could do and eventually got high-centered by Gamma 9 on the debris up against the arena barrier. It remained there for the rest of the rumble, but in the end, lost out to The Four Horseman on a 2-1 split judges decision.

Double Jeopardy launches it slug at Mecha Rampage early on.

Up next for Double Jeopardy was Mecha Rampage. When the match began, it was pretty even as neither robot was causing damage to the other. However, once Double Jeopardy fired its projectile, it harmlessly ricocheting off Mecha Rampage's spinning weapon and came right back at Double Jeopardy, luckily not causing any damage, apart from a broken piece that

Double Jeopardy is forcefully dismantled.

came off Mecha Rampage's weapon on impact. Unfortunately, this didn't affect Mecha Rampage's weapon that much and Double Jeopardy started to take damage from its opponent, losing part of its right front wheel. After the second impact, Double Jeopardy was having trouble driving on one side and by the third, Double Jeopardy had lost entire right side drive assembly completely and couldn't move anymore. Double Jeopardy was counted out, giving Mecha Rampage the win by KO.

Discovery Season 4

Double Jeopardy's first match was an untelevised rumble (as well as the second fight in the whole filming season.) In it, it fought veterans Lucky and rivals whom had knocked them out in their last rumble in Season 3, The Four Horsemen. Double Jeopardy started off poorly as it missed firing its only projectile at Lucky, although the debris that came out with it may have damaged Lucky's flipper, preventing it from functioning properly. However, Double Jeopardy took advantage of its size and weight compared to The Four Horsemen and targeted Pizza, pushing it into the screws. Double Jeopardy then took a hit from War that left it mostly driving on one side. While War was driving haphazardly, Double Jeopardy went back to Pizza and managed to get it in the gap behind the screws where Pizza couldn't move or escape. Double Jeopardy survived to a judges decision but the judges awarded a unanimous 3-0 decision to Lucky.

The next match for Double Jeopardy was another rumble, this time against rookies Extinguisher and Rainbow. When the match began, Double Jeopardy immediately aimed and fired both of its projectiles on the two attacking robots, only to miss both completely.

Double Jeopardy fires and misses

Double Jeopardy tried to run away when Extinguisher stopped attacking Rainbow, but Extinguisher caught up and delivered a hammer bow to the top, causing damage to the right rear. After some maneuvering, Double Jeopardy ran head on into Rainbow, unfazed by the spinning bar, scooping it up and shoving it into the wall. However, this gave Extinguisher the opportunity to strike another hammer blow to the top of Double Jeopardy, in spite of the Double Jeopardy team's request for a double team against Rainbow. After moving away,

Double Jeopardy moves away and starts to give chase for Rainbow.

a slow paced pushing match ensued as Double Jeopardy started to chase Rainbow around the arena with its rear end, managing to give a few shoves. After shoving a crippled Extinguisher aside and out of the action, Double Jeopardy continued its pushing and shoving battle against Rainbow, mostly consisting of Double Jeopardy giving chase while Rainbow tried to buy time for its weapon to spin up.

Double Jeopardy dueling with Rainbow

Double Jeopardy managed to give another shove to Rainbow with its wedge, but Double Jeopardy started to lose mobility as its battery power started to run low. After taking some weak blows from Rainbow's weakening spinning bar as well as a few shoves, the time ran out. The judges awarded Rainbow a unanimous 3-0 decision.

Double Jeopardy had yet another rumble, this time against lifter Foxtrot and drum spinner Daisy Cutter. The match was rather uneventful and nobody could bring their weapons into effect. Double Jeopardy especially had trouble because its opponents were lower than the cannon, but they did have a shot after Foxtrot got Daisy Cutter stuck on itself. Double Jeopardy fired its shot, but missed it completely. With Daisy Cutter freed again, the driving resumed for a while, until Foxtrot died in the corner, reversed back to the other two, then died again. Around the last minute, Daisy Cutter ground to a hault right on top of the killsaws, getting cut up in the process. Double Jeopardy managed to win the fight by KO, giving the team their first win so far.

Wins/Losses

  • Wins: 1
  • Losses: 4
Competition Wins Losses
Discovery Season 3 None

The Four Horsemen (Undercard Rumble)

Mecha Rampage (Undercard Match)

Discovery Season 4 Daisy Cutter and Foxtrot (Untelevised Undercard Rumble) Lucky (Untelevised Undercard Rumble)

Rainbow (Undercard Rumble)

Faruq Tauheed Introductions

"This lawyer's bot has the strength of 12 angry men. All rise for DOUBLE JEOPARDY!"

"Straight from the law firm of Fight, Slam and Pain, this bot is suited up for battle. It would like to file a motion for commotion and take a deposition for demolition. It's DOUBLE JEOPARDY!"

"Prepare to be cross-examined, then fired on by a giant cannon. Order in the court! You're about to be a Habeas Corpse. Can I get a witness? Cause you gotta see DOUBLE JEOPARDY!"

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